2027 ESPORTS EDUCATION SERIESHouston + Los Angeles · 2027
UPA/TICKETSEDUCATION SERIESFind your pass
An esports production professional guiding a learner at a control desk
INTRODUCTION TO ESPORTS PRODUCTION

GREAT GAMES.
GREAT SHOWS.
YOUR NEXT MOVE.

Learn the work behind the moments.
Four weeks to build your first production.

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JANUARY 2027 / LIVE ONLINEPROFESSIONAL-LED COURSE · FACULTY TO BE ANNOUNCED
04WEEKS OF LEARNING
08LIVE SESSIONS
16LIVE CONTACT HOURS
01SIMULATED SHOW
FROM CURIOUS TO IN THE CONTROL ROOM

LEARN THE SHOW.
THEN RUN ONE.

Every esports production starts with people, a plan, and a thousand small decisions. This beginner course introduces how those decisions connect—across online broadcasts, school events, live stages, and larger production crews.

Our live online format pairs practical sessions with production documents you can keep. You will build a brief, a run of show, a basic OBS workflow, and an 8–10-minute simulated broadcast.

No production experience required. The initial cohort is for adults 18+. A compatible computer, headphones, internet access, and free OBS Studio are the baseline; no paid production software is required.
THE FOUR-WEEK CURRICULUM

PLAN IT. BUILD IT.
CALL IT. MAKE IT.

Two two-hour live sessions each week, plus approximately two hours of independent practice. Designed for 24 total learning hours.

WEEK 01THE FOUNDATIONS

UNDERSTAND THE PRODUCTION.

Explore virtual, in-person, and hybrid productions. Learn who does what, map a basic signal path, and make your first short test recording.

  1. SESSION 1Production roles, show lifecycle, and audience brief
  2. SESSION 2Signal flow, OBS scenes, safe capture, and testing
YOU WILL BUILDEvent brief, crew map, signal sketch + test recording
WEEK 02THE SIGNAL & THE STORY

BUILD THE BROADCAST.

Build a clear scene sequence, balance voices and program sound, and practice calling a short show from a shared rundown.

  1. SESSION 3Audio, readable graphics, switching, and viewer clarity
  2. SESSION 4Run of show, directing, cues, and remote teamwork
YOU WILL BUILDRevised scenes, short sequence + run-of-show/cue sheet
WEEK 03THE CREW & THE CONTROL ROOM

RUN THE EVENT.

Translate a small-team plan into the language of larger crews. Practice clear calls and recover when a source, guest, or connection fails.

  1. SESSION 5Remote versus onsite production, scale, and logistics
  2. SESSION 6Rehearsal, troubleshooting, rights, and accessibility
YOU WILL BUILDRisk/fallback plan, rights checklist + rehearsal log
WEEK 04THE LIVE SIMULATION

PRODUCE YOUR FIRST SHOW.

Put the pieces together in an 8–10-minute simulated esports broadcast. Explain your choices and review the result like a production team.

  1. SESSION 7Technical rehearsal and guided feedback
  2. SESSION 8Capstone showcase, review, and next steps
YOU WILL BUILDRecorded capstone + production portfolio pack

The January 2027 cohort includes eight live sessions and a practical production capstone. Session dates, times, instructor profiles, and classroom access will be announced before the course begins. Enrollment includes schedule-announcement refund protection.

ESPORTS PRODUCTION EXPERTISE

REAL PRODUCTION.
REAL PERSPECTIVE.

Instruction spans virtual and in-person esports production, from small crews to large live events. Explore the roles and workflows behind a reliable show.

01 / PRODUCTION DISCIPLINE

THE EVENT PRODUCER

Connects the brief, budget, schedule, people, and show. Brings experience delivering real esports events.

02 / PRODUCTION DISCIPLINE

THE TECHNICAL DIRECTOR

Explains sources, switching, audio, graphics, and the decisions behind a reliable broadcast.

03 / PRODUCTION DISCIPLINE

THE LIVE OPERATIONS PROFESSIONAL

Brings the practical perspective of crew communication, venue operations, rehearsals, and recovery.

Instructor names, professional backgrounds, and teaching assignments will be announced before the first session.

THE JANUARY 2027 INAUGURAL COHORT

START YOUR
PRODUCTION STORY.

Eight live sessions. A practical template pack. One capstone production.
A first step into the work behind esports.

$249$299 standard tuition
Save $50 with inaugural cohort tuition
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Tuition in USD. Inaugural tuition is $249 per learner. Convention admission is sold separately. Exact session times and professional faculty are to be announced; you can request a full refund if the confirmed schedule does not work for you. Review the course terms and refund policy.

YOUR PRODUCTION PACK
  • Event brief + crew-role template
  • Run-of-show + cue-sheet template
  • Simple signal-flow diagram
  • OBS scene-building practice
  • Rehearsal + recovery checklist
  • 8–10-minute simulated show
  • Capstone feedback rubric

Designed as introductory, non-accredited training. Completion is based on attendance and assessed work. It does not provide a professional license, academic credit, or a job guarantee.

A FEW COURSE ESSENTIALS

READY FOR
THE FIRST CUE?

Is the course online or in person?

The January 2027 cohort is live online so learners can join from either city and beyond. Final meeting platform, dates, times, and timezone will be published before teaching begins. Pre-enrollment includes schedule-announcement refund protection.

Do I need expensive equipment?

No paid software is required. The baseline is a compatible computer, headphones, a microphone, stable internet, and free OBS Studio. A webcam is helpful. An instructor preflight and test recording will confirm that your setup can handle the exercises.

Will I produce a real esports event?

The capstone is an 8–10-minute simulated esports broadcast using authorized practice media. It is a beginner learning exercise. The course introduces both small-event workflows and the roles found in larger productions.

Who are the instructors?

Professional instruction covers virtual and in-person event production. Instructor profiles and teaching assignments will be announced before the first session.

Does tuition include a convention ticket?

No. The production course and Houston/Los Angeles convention passes are separate products. There is no requirement to attend a convention to take the course.